I noticed something. I blog about my favorite decks during Christmas. [That would be two times only; last year and this year hehe] Moving on!
I was surfing the net, reading other blogs, and I stumbled upon Planet Kalee. It is vsrealmer KaleeshWarrior’s blog. I saw some of his latest posts and read his The Great Vs. Resolution #29: Injustice Gang. At the end, he has a list of his favorite decks [or deck builds], and at the top spot is Warbound. Yeah. Warbound. A man after my own beatdown heart. hehe
He posted his decklist, and it was kinda similar to my list. [aren’t all Warbound builds alike? 😛 haha] That inspired me to blog about my decklist. So, here it is!
Warbound [no fancy name for this… yet 🙂 hehe]
Modern Age: DWF-MUN
4x Miek, The Unhived
3x Rick Jones, Monster’s Best Friend
4x Hiroim, The Shamed
1x Hulk, Exile
4x Archangel, Champion [“Flying Kick”]
4x Hulk, Green Scar
1x Brood, Brood Creature 2 of 6
2x Korg, Kronan Warrior
2x Hulk, Gladiator
2x Hulk, The Green King
1x Caiera, The Oldstrong
1x Hulk, Sakaar’son
1x Hercules, Secret Avenger
1x Hulk, Worldbreaker
[# of Hulk: 11]
Plot Twists: 23
4x Warbound to the End
4x Pathetic Attempt
4x Righteous Anger
3x Hulk Smash!
4x Imperial Dreadnaught
2x The Great Arena
There! haha That’s my build! I’ll break it down for y’all. 😀
Mulligan condition: Hiroim or a 2-drop with Mobilize. Why him? He gives invulnerability to Hulk. My first list was about the 3-drop Hulk [Exile] and going non-Hulk from 4-6. That was a bit dumb, and it hurts a lot when I drop a bigger Hulk and use Righteous Anger. So to save endurance, Hiroim is the drop to be. And I can gain life with the Imperial Dreadnaught-on-Hulk minicombo. 🙂
– No 1-drops: I said in my early Warbound entry that the 1-drops of Warbound are a must in a deck. Well, I tried to fit them in the deck, but I would have to remove some key plot twists to have room for them. That’s a no-no for me. haha And they [esp. Mastermind Excello] would be a liability if I’m up against a exhaust-freak-deck like Doom, Spidey, and/or X-Stall. And he would interfere in 4-drop Hulk’s ability.
– 2-drops: I stick to my word [this time hehe] that Miek is must-set in a deck. Automatic Blind Sided! haha 3 copies for Rick only, cause I don’t have room for a 4th. [but then again, I won’t put in a 4th] haha
– 3-drops: Just like Invisible Woman, Hiroim is the life of the deck, literally. He saves a lot of endurance because of his power! A set of Archangels is not bad, cause he’s a searchable pump. He’s just the back-up of the back-up just in case. I have one 3-drop Hulk, another just in case. What if I don’t have a character at the recruit step of the 3rd turn and I have Warbound to the End in my hand? See? Just in case…
– 4-drops: I recently completed a playset of Hulk [Green Scar], so I put in a SET of him! haha Brood is just there for meta-purposes. [Hellfire Club, B.P.R.D., etc.]
– 5-drops: Here’s where it gets flexible. I can drop any of the two. But, to be more fun, Korg is my drop if I have initiative and Hulk [Gladiator] off-init.Why Korg? Won’t it be a pain for the opponent to do damage on the 6th turn with an invulnerable, recovering, 17/17 Hulk? 🙂 [of course I have to have Hulk 4-drop if I will recruit Korg. If I have Brood, Gladiator is the drop to be.]
– 6-drops: Here’s where I was really wrong. Hulk [The Green King] is the BOMB. At least a 16/16 [if exile was KO’d] on turn 6 with additional powers, depending on who I recruited and removed from the game. I will admit that I never expected it and I’m asking The Green King for forgiveness. You rock! Caiera is still there, but I’m thinking of replacing her with a 3rd 6-drop Hulk, since I have a Herc on 7 as a back-up.
– 7-drops: Of course, they’re the only 7-drops of the team. One of each is fine, Hulk for anti stall and Herc for the finishing touch.
– 8-drop: DUH.
– the Search cards: I have to have 8. It can also search for Archangel if I want to smash the opponent for the win. 🙂
– Righteous Anger and Pathetic Attempt: RA is there to protect Hulk and to ready him. DUH right? PA is there for a lot of reasons: It protects me, Hulk, and the rest of the Warbound characters. The latter is very important especially if my opponent will KO them before I remove them from the game.
– Bloodsport and Hulk Smash!: Come on… These are also auto-includes in a deck. Bloodsport for D [usually on the 6th turn] and Hulk Smash! for offense. Well, I only have 3x Hulk Smash!, and I don’t think I can have more room for a 4th. Still works for me! 🙂
– Imperial Dreadnaught: It gives flight, stuns my Warbound characters for free, give life when Hiroim is removed from the game, and a Terraform. A must-set. 😀
– The Great Arena: I recently removed this for 2x Omnipotence, but either is fine. It’s one of two PA-able effects I have and if the opponent can’t PA it, it exhausts an opposing character and burns. With the Hiroim-ID-Hulk minicombo, I don’t have to worry about endurance.
There you have it. It’s my beloved Warbound deck. I sooooo love this team, even though it doesn’t dominate in the US or here. It’s beatdown and control-ish, and it can stand up to curve and/or team-attack based decks! [provided if I have an OKAY hand, at least.] haha
One time, I really had a bad game, where on the 6th turn, I only have the 4-drop Hulk, with Hiroim and Korg removed, against a full-on Kree board and it’s there initiative! HOLY…! haha It doesn’t win ALL the games I play, but I still have fun with it. For a place where VS was no longer supplied by UDE, I’m very lucky to have built [and completed] my deck. Thanks to my friends, too! hehe 🙂
LONG LIVE VS! LONG LIVE HULK!
HAPPY HOLIDAYS, EVERYONE! 😀